MASTER MIND RULES
The rules for this game are very simple. One player gets to be the ‘Codemaker’ while the other becomes the ‘Codebreaker’. Even pairs can contest out against each other.
The job of the codebreaker is to gauge the pattern which is to be set by the codemaker. However you have to get both the position as well as the color right .The Codemaker places 4 colored balls (out of 6 – Red, Blue, Cyan, Green, Yellow & White) in the large holes covered by the ‘shield’, on the decoding board, which are visible only to the codemaker. Along with the decoding board, there are colored code pegs (synchronous with the balls) as well as key pegs – black and white. The whole board is perforated with small holes for accommodating the colored pegs while the even smaller holes (2 on either side of the colored pegs) are intended for the key pegs
The codebreaker places the colored code pegs on the decoding board. Based on that, the codemaker plants a black peg if the position & color of the peg as well as the ball matches. However, if only the color matches and not the position then a white peg is rewarded to him. Needless to say, no pegs are to be placed if colors do not match A minimum of 4 pegs are to be placed so that none of the four holes are left unoccupied. Again, the key pegs are not to be placed in the same order for which the code pegs matched the balls. And, did I forget to mention that duplicates can also be placed. Depending on the entire sequence of attempts and feedbacks, the codebreaker tries to break the code but again there is a catch – you get only 12 attempts to guess the code.
So, you can definitely understand that with a humongous amount of choices baffling you in tandem with the limited attempts, this surely trickles down to one hell of a nerve wrecking session of brain-storming.



